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Spring Flag League

 

 

                              Spring Flag League

Rules of the Game

 

SFL Football is a popular five-on-five game filled with fun and action. In this game, the offensive team plays for a first down at midfield and a touchdown in the end zone. Running and passing plays are allowed, although there are “no-running zones” at midfield and near each goal line. The defensive team covers receivers, rushes the passer and grabs flags to make “tackles.”

Read more about SFL rules below. Regional and national tournament games will follow these rules closely, although there may be some modifications. Please note that while the rules may be adopted to suit your local needs, they must remain non-contact.
 

The Basics:

  • A coin toss determines first possession.
  • The offensive team takes possession of the ball at its 5-yard line and has three plays to cross midfield. Once a team crosses midfield, it has three plays to score a touchdown. If the offense fails to score, the ball changes possession and the new offensive team takes over on its 5-yard line.
  • If the offensive team fails to cross midfield, possession of the ball changes and the opposition starts its drive from its 5-yard line.
  • All possession changes, except interceptions, start on the offense’s 5-yard line.
  • Interceptions may be returned.
  • Teams change sides after the first 20 minutes. Possession changes to loser of coin toss unless deferred and the clock does not stop

 

Players/Game Schedules:

Teams must field a minimum of five players at all times.
Teams consist of 8-12 players – five on the field, with up to seven substitutes.

Timing/Overtime:

Games are played to 40 minutes running time. If the score is tied at the end of 40 minutes, teams move directly into overtime. The first team to score wins. Overtime period will be no longer than 5 minutes running clock. If no neither team scores game ends in a tie.

Each time the ball is spotted, a team has 30 seconds to snap the ball. Teams will receive one warning before a delay-of-game penalty is enforced.

Each team has one 60-second and one 30-second time-out per half.

Officials can stop the clock at their discretion.
 

Scoring:

Touchdown:
6 points

Extra point:
1 point (played from 5-yard line) or
2 points (played from 12-yard line)

Safety:
2 points
 

Running:

The quarterback cannot run with the ball.
Only direct handoffs behind the line of scrimmage are permitted. Offense may use multiple handoffs.
“No-running zones” located five yards from each end zone and five yards on either side of midfield are designed to avoid short-yardage, power-running situations.
The player who takes the handoff can throw the ball from behind the line of scrimmage.
Once the ball has been handed off, all defensive players are eligible to rush.
Spinning is allowed, but players cannot leave their feet to avoid a defensive player (no diving).
The ball is spotted where the ball carrier’s feet are when the flag is pulled, not where the ball is.
Absolutely NO laterals or pitches of any kind are allowed.
 

Receiving:

All players are eligible to receive passes (including the quarterback if the ball has been handed off behind the line of scrimmage).
As in the NFL, only one player is allowed in motion at a time.
A player must have at least one foot inbounds when making a reception.
 

Passing:

Shovel passes are allowed.
The quarterback has a seven-second “pass clock.” If a pass is not thrown within the seven seconds, play is dead, loss of down. Once the ball is handed off, the seven-second rule no longer is in effect.
Interceptions may be returned.
 

Dead Balls:

The ball must be snapped between the legs, not off to one side, to start play.
Substitutions may be made on any dead ball.
Play is ruled “dead” when:
— Ball carrier’s flag is pulled
— Ball carrier steps out of bounds
— Touchdown or safety is scored
— Ball carrier’s knee hits the ground
— Ball carrier’s flag falls out
Note: There are no fumbles. The ball is spotted where the ball hits the ground. If ball is fumble behind the line of scrimmage ball is spotted back to line of scrimmage.
 

Rushing the Quarterback:

All players who rush the passer must be a minimum of seven yards from the line of scrimmage when the ball is snapped. Any number of players can rush the quarterback. Players not rushing the quarterback may defend on the line of scrimmage.

Once the ball is handed off, the seven-yard rule no longer is in effect, and all defenders may go behind the line of scrimmage. A special marker, or the referee, will designate seven yards from the line of scrimmage. Remember, no blocking or tackling is allowed.

 

Sportsmanship/Roughing:

If the field monitor or referee witnesses any acts of tackling, elbowing, cheap shots, blocking or any unsportsmanlike act, the game will be stopped and the player will be ejected from the game. FOUL PLAY WILL NOT BE TOLERATED.

Trash talking is illegal. Officials have the right to determine offensive language. (Trash talk is talk that may be offensive to officials, opposing players, teams or spectators.) If trash talking occurs, the referee will give one warning. If it continues, the player or players will be ejected from the game.
 

Penalties:

All penalties will be called by the referee.

Defense:

Offsides
Five yards and automatic first down

Interference
10 yards and automatic first down

Illegal contact
(holding, blocking, etc.)
10 yards and automatic first down

Illegal FLAG pull
(before receiver has ball)
10 yards and automatic first down

Illegal rushing
(starting rush from inside 7-yard marker)
10 yards and automatic first down

 

 

 

Offense:

Illegal motion
(more than one person moving, false start, etc.)
Five yards and loss of down

Illegal forward pass
(pass thrown beyond line of scrimmage)
Five yards and loss of down

Offensive pass interference
(illegal pick play, pushing off/away defender)
10 yards and loss of down

FLAG guarding
10 yards (from spot of the foul) and loss of down

Delay of game
Clock stops, 10 yards and loss of down

Referees determine incidental contact that may result from normal run of play. All penalties will be assessed from the line of scrimmage.

Only the team captain may ask the referee questions about rule clarification and interpretations. Players cannot question judgment calls.

Games cannot end on a defensive penalty, unless the offense declines it.
 

 

Attire:

Cleats are allowed, except for metal spikes. Inspections must be made. All players must wear a protective mouthpiece; there are no exceptions.

Official jerseys must be worn during play.

Note: There are no kickoffs, and no blocking is allowed.

 

Coaches on the field:

 

8U Coaches are allowed on the field.

10U Coaches are allowed but asked to move to sideline after play called.

13U Coaches are not allowed on the field.

 Ball Size:

 8U –  K2

10U – TDJ

13U - TDY

The Basics
  • A coin toss determines first possession.
  • The offensive team takes possession of the ball at its 5-yard line and has three plays to cross midfield. Once a team crosses midfield, it has three plays to score a touchdown. If the offense fails to score, the ball changes possession and the new offensive team takes over on its 5-yard line.
  • If the offensive team fails to cross midfield, possession of the ball changes and the opposition starts its drive from its 5-yard line.
  • All possession changes, except interceptions, start on the offense’s 5-yard line.
  • Interceptions may be returned.
  • Teams change sides after the first 20 minutes. Possession changes to loser of coin toss unless deferred and the clock does not stop.
Players/Game Schedules
Teams must field a minimum of five players at all times.
Teams consist of 10 players – five on the field, with five substitutes.
Timing/Overtime
Games are played to 40 minutes running time. If the score is tied at the end of 40 minutes, teams move directly into overtime. The first team to score wins.

Each time the ball is spotted, a team has 30 seconds to snap the ball. Teams will receive one warning before a delay-of-game penalty is enforced.

Each team has one 60-second and one 30-second time-out per half.

Officials can stop the clock at their discretion.
 
Scoring
Touchdown:
6 points

Extra point:
1 point (played from 5-yard line) or
2 points (played from 12-yard line)

Safety:
2 points
 
Running
The quarterback cannot run with the ball.
Only direct handoffs behind the line of scrimmage are permitted. Offense may use multiple handoffs.
“No-running zones” located five yards from each end zone and five yards on either side of midfield are designed to avoid short-yardage, power-running situations.
The player who takes the handoff can throw the ball from behind the line of scrimmage.
Once the ball has been handed off, all defensive players are eligible to rush.
Spinning is allowed, but players cannot leave their feet to avoid a defensive player (no diving).
The ball is spotted where the ball carrier’s feet are when the flag is pulled, not where the ball is.
Absolutely NO laterals or pitches of any kind are allowed.
 
Receiving
All players are eligible to receive passes (including the quarterback if the ball has been handed off behind the line of scrimmage).
As in the NFL, only one player is allowed in motion at a time.
A player must have at least one foot inbounds when making a reception.
 
Passing
Shovel passes are allowed.
The quarterback has a seven-second “pass clock.” If a pass is not thrown within the seven seconds, play is dead, loss of down. Once the ball is handed off, the seven-second rule no longer is in effect.
Interceptions may be returned.
 
Dead Balls
The ball must be snapped between the legs, not off to one side, to start play.
Substitutions may be made on any dead ball.
Play is ruled “dead” when:
— Ball carrier’s flag is pulled
— Ball carrier steps out of bounds
— Touchdown or safety is scored
— Ball carrier’s knee hits the ground
— Ball carrier’s flag falls out
Note: There are no fumbles. The ball is spotted where the ball hits the ground.
 
Rushing the Quarterback
All players who rush the passer must be a minimum of seven yards from the line of scrimmage when the ball is snapped. Any number of players can rush the quarterback. Players not rushing the quarterback may defend on the line of scrimmage.

Once the ball is handed off, the seven-yard rule no longer is in effect, and all defenders may go behind the line of scrimmage. A special marker, or the referee, will designate seven yards from the line of scrimmage. Remember, no blocking or tackling is allowed.
 
Sportsmanship/Roughing
If the field monitor or referee witnesses any acts of tackling, elbowing, cheap shots, blocking or any unsportsmanlike act, the game will be stopped and the player will be ejected from the game. FOUL PLAY WILL NOT BE TOLERATED.

Trash talking is illegal. Officials have the right to determine offensive language. (Trash talk is talk that may be offensive to officials, opposing players, teams or spectators.) If trash talking occurs, the referee will give one warning. If it continues, the player or players will be ejected from the game.
 
Penalties
All penalties will be called by the referee.

Defense:

Offsides
Five yards and automatic first down

Interference
10 yards and automatic first down

Illegal contact
(holding, blocking, etc.)
10 yards and automatic first down

Illegal FLAG pull
(before receiver has ball)
10 yards and automatic first down

Illegal rushing
(starting rush from inside 7-yard marker)
10 yards and automatic first down


Offense:

Illegal motion
(more than one person moving, false start, etc.)
Five yards and loss of down

Illegal forward pass
(pass thrown beyond line of scrimmage)
Five yards and loss of down

Offensive pass interference
(illegal pick play, pushing off/away defender)
10 yards and loss of down

FLAG guarding
10 yards (from line of scrimmage) and loss of down

Delay of game
Clock stops, 10 yards and loss of down

Referees determine incidental contact that may result from normal run of play. All penalties will be assessed from the line of scrimmage.

Only the team captain may ask the referee questions about rule clarification and interpretations. Players cannot question judgment calls.

Games cannot end on a defensive penalty, unless the offense declines it.
 
Attire
Cleats are allowed, except for metal spikes. Inspections must be made. All players must wear a protective mouthpiece; there are no exceptions.

Official jerseys must be worn during play.

Note: There are no kickoffs, and no blocking is allowed.
 
 

                 RFL   7 on 7 Football Rules

      ·  FIELD DIMENSIONS

  1. Field Length -- 50 yards long

  2. Field Width – 50 yards wide

  3. End Zone -- 10 yards deep

  • STARTING THE GAME

 

A. Each team will use its own ball during offensive possessions. 13U division will     use TDY size football.

B. Ball always placed on right hash mark when at the 40-yard line.

  Referee will announce score before each offensive possession begins.

  MOVING THE BALL

  1. No kicking/punting.

  2. Field is marked at 10 yard intervals with cones. (2 first downs without a penalty would result in a TD).

  3. Possession always begins at the 40 yard line. No penalty will be assessed in excess of the 40 yard line. If a penalty would move the offense beyond the 40 yard line, the offensive team shall be charged with a loss of down.

  4. Offenses always move in the same direction.

  5. NO PASSER MAY RUN WITH THE BALL. ALL PASSES MUST BE FORWARD. A pass caught behind the line must be forward. The only laterals that will be allowed will be laterals that occur AFTER the completion of a forward pass.

  SPECIAL RULES

  1. No blocking. No screening when a ball has been intercepted. All defensive players must stop and allow the passing team's players unrestricted access to the player that intercepted the ball.

  2. Receiver/Ball carrier is legally down when touched below the neck with one or both hands. (Excessive force by shoving, pushing, or striking a blow will be penalized by automatic first down and 5 yards. Player will be expelled if ruled unsportsmanlike & flagrant).

  3. Fumbles are dead balls at the spot with the last team retaining possession. A muffed snap is not a fumble/dead ball. The 5.0 second count remains in effect on snaps. A muffed snap is not a fumble. The 5.0 second count remains in effect on muffed snaps.

  4. Each team will have 25 seconds to snap the ball once it has been marked ready for play; delay of game penalty will be a 5-yard penalty.

  5. The QB is allowed 5.0 seconds to throw the ball. The Official timekeeper starts a stopwatch on the snap of the ball from center and stops the watch as soon as the QB releases the ball.

    1. If release is 5.0 seconds or less, the play goes on.

    2. If the timekeeper sees that the clock has exceeded 5.0 seconds, he waits until the play is over (the play is not blown dead), then brings the ball back to the original line of scrimmage with loss of down. (The timekeeper will be an official or coach from a team that is not playing).

  6. Defensive Pass Interference will be a spot foul (1st down at the spot).

  7. Responsibility to avoid contact is with the defense. There will be NO chucking, or deliberate bumping or grabbing. These actions will result in a "tack on" penalty at the end of the play (5-yard penalty).

  8. Offensive pass interference is the same as NCAA rules.

  9. Interceptions may be returned however, defensive players may not block anyone subsequent to an interception. If an interception is returned beyond the 40-yard line (the offensive origination point) it is a touchdown and point after attempt should ensue.

  10. Offensive team is responsible for retrieving and returning the ball to the previous spot or the new scrimmage spot. Clock does not stop and any delay by offense in retrieving and returning the ball TO THE REFEREE will result in a delay of game and will be a 5-yard penalty from the succeeding spot.

  11. The offensive center is an eligible receiver (teams must have a center). The ball must be snapped between the center's legs.

  12. No taunting or "trash talking." (5-yard penalty & expulsion if flagrant or repeated).

  13. The offense must gain at least 20 yards in the first 3 or less plays or the defense takes over. (There is no kicking). Four down territory occurs only after offense proceeds to or inside the 20-yard line cone.

  14. Fighting: the player(s) involved will be ejected from the game. 

·  SCORING

6 points for TD, 1 point for PAT from 3 yard line, 2 point PAT from 10 yard line (interception on PAT is dead ball). Official score is kept by field referee.

·  OVERTIME RULES

After coin flip to determine first possession, teams will alternate 4 down series from the 20-yard line. A winner is determined when one team scores during its possession and the other does not. If a second overtime period is necessary, each team must then go for two points on the conversion attempts.

·  TIME

  1. 25-minute halves (continuous clock for each half--see: "starting the game").

  2. No time outs. (EXCEPTION: Injuries. Both games on the Field will halt until player(s) can be removed as soon as safety dictates).